The Beauty of Dead Animals

‘Unknown Pose by Snowy Owl’ (2016)

This article by Hilda Bouma originally appeared (in Dutch) in Het Financieele Dagblad on 15 April, 2017. It has been translated and reproduced here with the kind permission of the author and the paper. The copyright for this article is reserved by Het Financieele Dagblad, and it should not be reproduced without express written permission. To read the original article, click here.

The Dutch duo Jaap Sinke (1973) and Ferry van Tongeren (1969) have taken taxidermy to a new level. Their work is on display in a museum for the first time. Does it have a message? No, say Jaap and Ferry, of the duo Darwin, Sinke & Van Tongeren (DS&vT). Their taxidermied creations are not, for instance, a statement on the loss of biodiversity.

‘That’s not the artist’s responsibility’, says Ferry.

‘Our job is to make beautiful things’, Jaap adds.

‘Our job is to create an emotional effect’, suggests Ferry. ‘That’s the message: that it can also be beautiful. We polish up the truth’.

Rarely has there been such great contrast between creators and their work. These two bearded Haarlemmers are dry as dust. ‘We don’t really do “art talk”’, says Jaap. But the animals they stuff are exotic, posed, and stylised. They are mounted onto antique objects that have nothing to do with their original habitats. In terms of composition they evoke famous paintings rather than nature. When DS&vT photograph their work, they also drape the animals in an ‘unfamiliar pose’. Essentially, they throw all of taxidermy’s rules overboard.

‘Snake Heraldry’ (2015) is a composition of the world’s seven deadliest snakes. It was lent to the exhibition by Damien Hirst.

DS&vT does things differently in other ways as well. They never use a pre-formed mould, kneading and shaping a new body for every animal. They don’t use a spray, but always a brush, painting on layer after layer until the beak or hoof shines. This is more than the conservation of dead animals. It is ‘fine taxidermy’.

After all, it’s not for nothing that their work is sold at Jamb, a posh antiques shop in London, and on the website—in Jaap’s words, ‘the marketplace for million dollar decorators’. Both Jaap and Ferry are former advertisers, who have worked together for twenty years: Ferry sold his business in 2000 to become a taxidermist, and Jaap followed him. They have identified their market well. When their first collection went on sale at a London gallery in 2015, it was bought up in its entirety by artist Damien Hirst, for his own personal collection. This is now memorialised on every website where DS&vT display their work.

‘Enraged Vari according to d’Hondecoeter’ (2016) was inspired by Melchior d’Hondecoeter’s animal paintings (1636-1695).

For the first time their creations are now in a museum: the 18th-century estate of Museum Oud Amelisweerd (MOA), where Armando’s art has also found a home. ‘It all came together so well here’, says Ferry, almost surprised, as though he hadn’t expected it after a year and a half of preparation. Besides a piece of chimney featuring seven deadly snakes, lent from Damien Hirst, all the other taxidermied pieces were made specially for these spaces. Ferry is right—the whole is definitely more than the sum of its parts. The exhibition is a kind of Gesamtkunstwerk of country house, animals, and painting. DS&vT’s iridescent peacock seems made to stand with Armando’s shimmering, blue-green landscape, against a backdrop of 18th-century bird wallpaper.

In the bird room, the peacock from ‘Turaco’s after Aert Schouman’ (2017) stands in front of Armando’s ‘Waldig’ (2013).

DS&vT’s work functions as a wonderful link between Armando’s paintings and the house itself. The Amelisweerd estate was built at a time when people were excited to classify and catalogue the nature around them: the wonder of God. From the walls to the wall hangings, the whole estate is a hymn to nature, which man can bend to his will. Armando has a very different perspective. For him nature is unapproachable and unforgiving. The landscape itself is guilty—for instance, in the case of a concentration camp. There is no point in resisting it.

The pieces DS&vT have created fit precisely in between. On the one hand, they romanticise life on earth. Though gathered together in the Pheasant Room, the crown pigeon, red ibis, rhea, and Reeves’s pheasant have never ‘met’ in real life. They lived in completely different parts of the world. On the other hand, these artists certainly don’t idealise nature. Their depictions are full of cruel twists. On the Chinese wallpaper we see humans hunting a snow leopard. In DS&vT’s installation, which hangs in the same room, the roles have been reversed: their tiger crushes a starling under its claws. When you look into the eyes of this giant stuffed cat, chills run down your spine.

Taxidermy is trendy in the interior decorating world. A shop chock-full of stuffed beasts and natural history curios even  opened recently in Amsterdam. Jaap Sinke and Ferry van Tongeren take things a step further. Both are art academy graduates, and their pieces form an ode to the work of 17th-century painters like Rubens, Melchior d’Hondecoeter, and Jan Weenix. Their work ‘elevates taxidermy to a higher plane’, as the British Telegraph concluded.

‘I think that we do have a signature style’, says Ferry cautiously. ‘But that thought is also scary. A style is a set of walls you have to work between, and we left advertising in the first place to be liberated’.

Darwin, Sinke & van Tongeren only work with animals that have died a natural death, and which come from European zoos, shelters, or breeding programmes. All the animals are legal, and DS&vT hold the relevant paperwork.

You can visit DS&vT ‘s exhibition at Museum Oud Amelisweerd until 10 September, 2017. For more information (in Dutch), click here.

Steampunk, Disability, and World Building

The Steampunk Professor Xavier Wheelchair by Daniel Valdez.

Last week I posted about disability in the Victorian age. This week, by some brilliant stroke of coincidence, I came across the following article on Steampunk Journal:

In 2014, Mina was diagnosed with Chronic Fatigue Syndrome and Fibromyalgia. One of the significant symptoms is a weakness of the muscles which meant she required living aids to assist her with raising her son. “I went into the local mobility shops and was dismayed to see that the limited range of aids were all fashioned towards elderly people or people with little appreciation of the more alternative ways of fashion,” said Mina. “My main issue came when I was invited to a wedding. I had a great outfit but my living aids make it look so ghastly! So I had to go without and suffered, leaving the event early.” It was then that she struck on the idea of modifying them herself. She did the same thing with her wrist and knee supports.

Mina, who runs a Steampunk accessories shop on Etsy, adapted her subculture’s aesthetic to her living aids. The idea took off quickly. After seeing Mina’s own living aids, one of Mina’s customers asked if she could craft a set of steampunk ear and eye protectors, so the customer could enjoy going out to clubs with friends. ‘In the near future she’s looking to customise back braces, adult neckerchiefs, joint supports, ring pens and walking aids’, the article concludes.

© Gothianna and Steampunk Journal
© Gothianna and Steampunk Journal

In the light of last week’s post, which described Victorian attitudes towards the disabled as ‘a combination of fear, pity, discomfort and an idea of divine judgement’, it was encouraging to see that the neo-Victorian update doesn’t share these feelings in any way, shape, or form. The steampunk subculture’s love of crafting has effectively turned disability—often a marker reserved for evil or monstrous characters in popular culture—into a superpower.

It turns out that this topic (like many topics) has been on the steampunk community’s collective mind for a while. Steampunk Tourist talks about why this subculture is a better fit with disability than others:

When it comes to Steampunk […] one isn’t restricted to that sort of rigid rule set. Rather than being a predetermined cast of characters, Steampunk is an artistic style. While it can stand alone, it can also be added to other things to make them Steampunk. You don’t have to be someone else; you can create your own character. What that means to a person with a physical disability who relies on a device is that their device – be it a wheelchair, cane, oxygen tank, leg braces, or even glasses – can be dressed up and blended into a costume, or even made the centerpiece of it. […] Within the world of Steampunk, those things don’t make them stand out as “others”; they’re merely smart, fashionable accessories. And one can easily imagine that were someone brave enough to dress up a prosthetic limb with Steampunk flare, they would most likely find themselves the belle of the ball at any event, and for all the right reasons.

The Steampunk Professor Xavier Wheelchair by Daniel Valdez
The Steampunk Professor Xavier Wheelchair by Daniel Valdez

Talking about a peg-legged character in one of her steampunk novels, Rebecca Diem likewise writes:

Steampunk literature is a disruption of the historical narrative. When I’m creating a universe for my characters, I treat history like the icing on the cake. Or, sometimes, the rosettes. I am creating a world with airships, sky pirates, auto-baubles and appropriated Victorian aesthetics. I pick and choose which parts I borrow from our history and which parts to embellish.


So, in a steampunk setting, what does accessibility look like?

In the Tales of the Captain Duke, Professor Sewell is the morally-ambiguous Tony Stark figure. She becomes one of the first students at Lovelace University, a school founded by Mary Somerville and funded by the heirs of Ada Lovelace. She pioneers the field of biomechanical engineering with her incredible prosthetics and reshapes the Victorian understanding of disability. The classic image of the crippled, impoverished veteran pushing himself on a scooter is undone, reshaped into a foreman supervising work at a factory on eight-foot legs.  The Professor disrupts society with her inventions, and challenges her peers’ understanding of the possible.

Do you have an example of how steampunk approaches disability? I would love to hear about it!


Call for Entries: Genealogy of the Posthuman

My most recent project is with the Critical Posthumanism Network, a group of scholars who ‘share the conviction that the decentring and critiques of the human implied in posthumanism offer paradigms that speak searchingly of the immediate present and of imminent futures’. I’m very pleased to announce that this project, a written Genealogy of the Posthuman, is now seeking 1000-word entries on a broad range of subjects.

A copy of the Call for Entries is below. You can find the original call here, on the Critical Posthumanism website.

‘Undreamt’ © Dan Hillier, 2016

What exactly is ‘the posthuman’? What are the nonhuman and the inhuman? What, for that matter is the human? How have these ideas been conceptualised, historicised, framed and reframed in philosophy, literature, critical thought, the sciences and the arts? How can they be critiqued and rethought? 

These are some of the questions addressed in the Genealogy of the Posthuman, a growing peer-reviewed, online and multi-authored resource that traces the prefigurations, currency and evolving potential of contemporary thought on the posthuman.

We invite contributions by academics, researchers and doctoral students from all disciplines that explore posthumanist questions, issues, tensions in the work of a given author or thinker, or in a particular theme or motif. The Genealogy features entries informed by the re-examination and critique of posthumanism’s acknowledged, unsuspected and evolving dimensions.

Entries should be informative and should seek to make a critical intervention in the field. Submissions may consist of a standalone entry or one that is linked to and engages with existing contributions. Prospective contributors are invited to browse the entries already published on the site to familiarise themselves with the Genealogy’s form and rationale and to identify potential areas of interest.

Submissions should be around 1000 words in length and should include up to 8 keywords. Images and video clips may also be included with submissions. Contributors are requested to follow the MHRA style sheet, and all references should appear as footnotes. Articles are to be submitted as a Word document, in the form of an email attachment. All entries are peer-reviewed and authors can expect attentive and helpful feedback.

This call is ongoing, with no fixed end date. For more information about Critical Posthumanism and the Genealogy project, visit our ‘About’ page. Email for further details or enquires.

Submissions are to be sent to Click here for a PDF version of this Call for Entries, and here to download it as a Word document.

Pierre Huyghe’s Human Mask at the Copenhagen Contemporary

© Pierre Huyghe, 2014
© Pierre Huyghe, 2014

This past weekend I was fortunate enough to spend some time in Copenhagen, where I visited the recently-opened Copenhagen Contemporary art museum. Before I stepped into the exhibition space to the left of the ticket desk, I was directed to a dark hall at the back of the museum, where Pierre Huyghe’s 20-minute film Untitled (Human Mask) was playing on a loop. The museum’s website introduces the film as follows:

A monkey wearing a mask of a young woman, trained as a servant, unconscious enactor of a human labour; and a drone, an unmanned camera, programmed to perform tasks, inhabit the same landscape of Fukushima, just after the natural and technological disaster.

Huyghe was partly inspired by a YouTube clip, ‘Fukuchan Monkey in wig, mask, works Restaurant!’, in which a trained monkey in a doll-like mask, wig, and server’s uniform waits tables in a restaurant. You can watch the video below:

Human Mask is dramatically different in tone and style, but features the same monkey in the same restaurant, following the Fukushima disaster in 2011. In this post-apocalyptic environment, Huyghe deployed a drone camera crew, capturing the monkey’s fitful movements through the space and creating the impression of an interior and distinctly human life. The resulting film is both supremely uncanny and surprisingly moving.

No words are spoken in Human Mask, aside from several instances of a muffled, automated voice speaking Japanese in the distance, issuing what sounds like a public service announcement. The monkey, too, is silent save for the amplified sound of its breathing behind the mask. Nevertheless, sound has a real, physical presence in the film, especially when rain begins to pound on the tin roof towards the end.

© Pierre Huyghe, 2014
© Pierre Huyghe, 2014‘s Jennifer Higgie has written a brilliant review of the film, from when it was first exhibited in London back in 2014. She concludes:

Animals are indifferent to cameras and, as far as we know, to art, too. You can film them as much as you like, but there will never be any artifice to their performances – they’re anti-actors. It is impossible to know who – or what – a monkey is by imposing our values on them. This is the paradox Huyghe has set up: he has choreographed a deeply artificial scenario in order to explore something profoundly real about the assumed superiority of man over nature and about the ethics of using animals to satisfy very human needs. In all of this, Huyghe obviously implicates himself as well: his own actions demonstrate how inter-species communication is still an enigma – and that art, obviously, isn’t exempt from the problems that this poses. His film is a stark and brilliant reminder that humans are the only species who regularly practice deceit – and that the only ones we are capable of deceiving are ourselves. You can put a monkey in a mask but, however hard you try, you can’t make it believe a lie. It knows it’s a monkey. If only humans were as wise.

Click here to read the rest of Higgie’s article, and here to learn more about the exhibition, which runs until 21 May 2017.

© Pierre Huyghe, 2014
© Pierre Huyghe, 2014

On the Cutting Room Floor (Part Two)

‘Untitled V’ © Jason Hopkins

The following post is part of an early, discarded draft of the introduction to my PhD thesis on monster mashups. Having just completed a second, and (hopefully) infinitely more readable version, I thought it would be fitting to celebrate by looking back to where I started. Since it will no longer become part of any published work, I’m sharing it here on my blog for posterity. There is of course a reason this was cut—so take it with a grain of salt! It unfolds over two parts; you can find part one here

As the monster undergoes changes in our society’s narratives, so too does our society’s way of telling and distributing those stories. When I suggested in part one of this post that the form and distribution of neo-historical monster mashups contributed to their posthuman nature as cultural objects, I was suggesting that, in twenty-first-century culture, globalisation and transmediation contribute to the fragmentation of meaning. Both the figure of the author and that of the subject are becoming decentred by our processes of cultural production and consumption. Much like an academic essay, popular culture is inherently relational, ‘always defined, implicitly or explicitly, in contrast to other conceptual categories’.[1] Drawing on Storey’s first of six theories of popular culture, Peeren advocates the following definition:

Popular culture comprises those cultural artefacts that are seen and talked about by large audiences, whose members do not always fit neatly into a social class or any other category of social differentiation. One of the most important aspects of this definition of popular culture is that it reaches across the entire social spectrum, even if not everyone interprets its products in the same manner. […] In the end popular culture, as I regard it, is the site where the struggle between dominant culture and the cultures of marginalized social groups is most openly and indeed most democratically played out.[2]

This approach to popular culture, which emphasises its plural interpretations and relational nature, is compatible with a posthumanist framework. Like posthumanism, popular culture decentres the subject, using the language of dominant culture to ‘work through’ its influence and become something other.

Katja Novitskova, “Approximation V Chameleon” (2013). Photo: Achim Hatzius

The first contributor to the posthumanity of popular culture is globalisation. As Herbrechter argues, globalisation ‘is inherently posthumanist because at the very moment something like “humanity” seems geographically and representationally realizable, the “referent” of this humanity disappears and dissolves into its constituent and its others’.[3] In other words, we understand the term ‘humanity’ as a concept, but whenever we try to conceptualise an example of this humanity we are forced to acknowledge that this example falls short of the concept. Our referent is always elsewhere. Over the past century the structure of the world’s population has shifted from a series of isolated local communities to a series of localised global communities. Though lack of education and access to technology still limits participation in the global community, these limits are far less pervasive than they were even ten years ago. In the capitalist world, which is also increasingly global, consumers are becoming steadily more involved with the products they consume, sometimes even dictating or appropriating their production. This complicates our understanding of the process of interpretation as taking place between an ‘author’ figure and a ‘reader’ figure.


Likewise, transmediation and crossmediation complicate readings of texts and their audiences by splitting the same narrative across multiple media platforms. Crossmediation does this by simply transplanting a story from one medium to another – for example with both a novelisation and video game version of an upcoming film. Transmediation expands one story across multiple media, with as little overlap as possible. The Assassin’s Creed novels, for example, tell stories that are completely new, but are supplemental to the Assassin’s Creed video game franchise. In this case, as with many examples of transmediation, these stories reference each other, and fans are encouraged to purchase both to obtain a ‘complete’ understanding of the narrative. Both of these processes of remediation reflect the current state of the consumer market, where audiences demand both more and more content from their favourite products, as well as more niche products. If this material is not available from the product’s producer, fans will often create it themselves.[4] This is especially true outside of the Western world, where storytelling methods are developing independently of the fixed commercial structures of the west.

The general expansion of a cultural product’s distribution and the change in its distribution method are both related to the recent and ongoing shift in our modes of cultural consumption. In the twenty-first century, the consumer is increasingly a producer/consumer (or prosumer)[5] in a participatory culture that rejects the idea of passive spectatorship. As we have seen, one result of this shift is the remix or mashup. As author William Gibson describes:

Today’s audience isn’t listening at all – it’s participating. Indeed, audience is as antique a term as record, the one archaically passive, the other archaically physical. The record, not the remix, is the anomaly today. The remix is the very nature of the digital […] the recombinant (the bootleg, the remix, the mash-up) has become the characteristic pivot at the turn of our two centuries.

Even when audiences do not actively participate in an object’s creation, they often respond to that object in an active and social – though also highly personal – way, for example on social media or through fan fiction.


For Henry Jenkins, rather than ‘talking about media producers and consumers as occupying separate roles, we might now see them as participants who interact with each other according to a new set of rules that none of us fully understands’.[7] This blurring of the border between producer and consumer is made possible by recent technological advances like the internet, and has wide-reaching implications for authorial supremacy, and for existing power structures in media production. As Bruce Sterling asserts in his digital remix ‘Death of the Author 2.0’:

The user-producer is a concept that speak [sic] to the digital experience and the freedoms that this digital culture allow [sic] for ordinary people to become artist and producer. This model fundamentally challenges the traditional assumptions of author, it moves away from the idea of the romantic notion of authorship, which saw authorship and cultural production as an isolated activity of a genius sitting and creating something out of nothing.[8]

Sterling’s title clearly references Roland Barthes’ comments in Image, Music, Text on the ‘death’ of the author. Like the humanist subject, the author ‘is a modern figure, a product of our society in so far as, emerging from the Middle Ages with English empiricism, French rationalism and the personal faith of the Reformation, it discovered the prestige of the individual, of, as it is more nobly put, the “human person”’. Referring here to the same cultural process that brought us humanism, Barthes argues that authorial intention is ultimately useless as a hermeneutical tool, serving only to grant the figure of ‘the author’ (or ‘the artist’) an unrealistically pivotal role.

Cover image from Donna Haraway’s ‘Cyborg Manifesto’

As with so many of the ‘deaths’ ushered in by poststructuralism, the death of the author has never quite been realised in either academia or popular culture. Even in popular music, where the success of the ‘vocal artist’ is more and more a team effort,[10] the figure and power of the author lives on.  Remix (along with other forms of participatory culture) fulfils Barthes’ description of the author in a way other texts still struggle to do: as ‘a tissue of quotations drawn from the innumerable centers of culture […] the writer can only imitate a gesture that is always anterior, never original. His only power is to mix writings, to counter the ones with the others, in such a way as never to rest on any one of them’.[11] Though Barthes would not have been familiar with remix culture at the time of this description, it strongly evokes the remix ideology.

For Barthes, efforts to ‘decipher’ texts in an authorless world become meaningless.[12] Without authorial intention, there can be no inherent meaning. As Gunkel asserts in response, this means that ‘the objective of the reader, listener, or viewer is not to unearth and decode some secret meaning situated outside of and just below the surface of the text, but to engage with the material of the text itself, to disentangle and trace out its various threads, and to evaluate the resulting combinations, contradictions, and resonances’.[13] This new objective, which resonates with the aim of the critical analysis approach to texts, is increasingly popular in contemporary criticism, and vital to any analysis of remix culture.

Into this world monsters emerge, perfectly suited to play to the needs of the posthuman era’s prosumer. They symbolise the other, but also the self and the self-as-other. Their identity is mutable. Monsters are heavy with the weight of history, and rich with historical meaning. Their use in everything from folk tales to breakfast cereal marketing makes them endlessly versatile. They have come signify nothing, and thus are capable of signifying everything. They are the ideal posthuman vehicle, always elsewhere.

[1] John Storey, Cultural Theory and Popular Culture: An Introduction, 5th edn (London: Pearson Longman, 2001), p. 1.

[2] Esther Peeren, Intersubjectivities and Popular Culture: Bakhtin and Beyond (Stanford, CA: Stanford University Press, 2008), pp. 21, 23.

[3] Stefan Herbrechter, Posthumanism: A Critical Analysis (London: Bloomsbury, 2013), p. 142.

[4] Consider the example of Susan Byles’ performance on Britain’s Got Talent in Henry Jenkins, Sam Ford and Joshua Green, Spreadable Media: Creating Value and Meaning in a Networked Culture (New York: NYU Press, 2013), pp. 9–16. The network failed to spread the video widely themselves, but fans did so on their own terms, clipping parts of the broadcast and sharing them on YouTube and other social media. This represented unintended and unplanned publicity for the network. See also Henry Jenkins, Textual Poachers: Television Fans and Participatory Culture, 2nd edn (London: Routledge, 2012).

[5] See Jenkins, Ford and Green, Spreadable Media.

[6] William Gibson, ‘God’s Little Toys: Confessions of a Cut & Paste Artist’, WIRED Magazine, 2005, para. 11–12 <> [accessed 14 January 2015].

[7] Henry Jenkins, Convergence Culture: Where Old and New Media Collide (New York: New York University Press, 2006), p. 3.

[8] Bruce Sterling, ‘Death of the Author 2.0’, WIRED Magazine, 2007, para. 1 <> [accessed 27 January 2015].

[9] Roland Barthes, Image, Music, Text, trans. by Stephen Heath (New York: Hill and Wang, 1978), pp. 142–143.

[10] David J. Gunkel, ‘What Does It Matter Who Is Speaking? Authorship, Authority, and the Mashup’, Popular Music and Society, 35 (2012), 71–91 (p. 20).

[11] Barthes, Image, Music, Text, p. 146.

[12] Barthes, Image, Music, Text, p. 147.

[13] Gunkel, ‘What Does It Matter Who Is Speaking?’, p. 86.

On the Cutting Room Floor (Part One)

06d2fef7e9046462ca9e7b2cea2fcec1The following post is part of an early, discarded draft of the introduction to my PhD thesis on monster mashups. Having just completed a second, and (hopefully) infinitely more readable version, I thought it would be fitting to celebrate by looking back to where I started. Since it will no longer become part of any published work, I’m sharing it here on my blog for posterity. There is of course a reason this was cut—so take it with a grain of salt! It unfolds over two parts; you can find part two here

As the name implies, posthumanism is a cultural and political impulse that essentially attempts to imagine forms and identities ‘beyond’ the human. As with many contemporary critical movements, however, there are multiple streams within posthumanist thought, and it is important to define which one we mean when applying the term to neo-historical monster mashups. There are at least three broad definitions of the term ‘posthumanism’, with three very different emphases. The first definition is tied to technology and the internet age.[1] As a discourse that emerged during the late twentieth century, posthumanist culture was sparked by the increasing tendency of the media to liken the human body and brain to a machine.[2] This metaphorical mechanisation of the body was intensified by the explosion of internet usage, networked culture, and the formation of what Marshall McLuhan has termed the ‘global village’.[3] The extent to which these technological developments actually altered the way human bodies and narratives interact is ultimately less relevant than the degree to which posthuman discourses came to dominate the technology discussion, but there is no doubt that both recent technology and our reaction to it have altered the way we perceive ourselves as individuals.

The term posthumanism has also been used in a utopian (or dystopian) sense by the popular media, critical theorists, and transcendentalist movements, and is better referred to here as ‘transhumanism’.[4] Transhumanism represents the theory that, as a result of technology, the human as we know it will someday cease to exist, either because of the rise of artificial intelligence (AI), or because humanity will modify itself to such an extent through technological or genetic manipulation that it will no longer be recognisable as human. Because this definition of the posthuman is often apocalyptic, and is also aggressively anthropocentric, critics have struggled to deploy it productively. It suffers from the same paradoxically utopian and nihilistic self-absorption that postmodern theory also falls into from time to time. Focusing on the end and the deconstruction of objects, theories, and metanarratives leads us to overlook the way such an approach often re-creates the problems it highlights,[5] and strengthens the hold these things have on our culture.


The third use of the term posthumanism, which relies on Enlightenment concepts of humanism, is linked to cultural criticism and the humanities.[6] It is the most recent of the three definitions, and its boundaries and methodologies are still underdeveloped, but it is also the broadest and most flexible (and therefore the most theoretically useful) way of describing posthumanism. Steven Best and David Kellner provide a useful definition of this branch of posthumanist theory in their Postmodern Adventure (2001):

Classical humanism articulates a notion of the self as an ahistorical given, whose timeless essence and nature is that of a rational mind, ontologically distant from its body, in possession of free will and timeless truths. By contrast, posthumanism – in the form of poststructuralism and postmodern theory – immerses itself in history, social relations and institutions, and embodied reality. […] Posthumanism dismantles the dualistic opposition between mind and body and makes the ‘truths’ available to reason partial, limited, and context-bound.[7]

In other words, this third branch of ‘critical posthumanism’,[8] as Stefan Herbrechter terms it, represents the recognition that classical ideas about what it means to be human, many of which are still very much with us, may privilege Western identities and cultures, and may also limit our understanding of ourselves and our cultural products. Critical posthumanism tries to imagine and formulate the human from a perspective outside of this classical, ahistorical approach.

The desire to move ‘beyond’ classical humanism in this way potentially creates the same problems as transhumanist theories. How can we imagine something completely outside the human, when our entire experience is framed in human terms? And how do we safeguard against creating either a dangerously narrow or a uselessly broad definition of the human in our attempts to outline its opposite? Using a past that is technically both unalterable and behind us to move forward is a complicated endeavour, particularly in a time so obsessed with declaring that past dead and buried. As Esther Peeren asks, ‘[w]hat particular move does the beyond indicate in an age so preoccupied with the temporality of the post and the after that every day seems to see the announcement of yet another death?’[9] The danger inherent in working within any of these ‘post’ fields or categories is becoming entrenched in the very things they prefix. In opposing all modernist metanarrative, for example, postmodernism risks becoming its own metanarrative. Likewise, attempts to move beyond colonialism can have a secondary colonising effect on those the postcolonial critic aims to speak for. Absolute rejection of the centre only serves to outline it more sharply.

Aimee Mullins in Matthew Barney’s CREMASTER3.

In postmodernism’s deconstruction of Western culture, where no one metanarrative can dominate the discourse, non-Western metanarratives are inadvertently negated, transforming postmodernism into a colonial force.[10] In deconstructing the Western subject and arguing that no one person can really embody the human, we (those in positions of power) can likewise indirectly prohibit others (those on the periphery) from contributing to the discussion. In calling for the embrace of all things radical, other, or monstrous, we risk simply re-drawing the borders between ‘us’ and ‘them’, rather than making those borders permeable.[11] Posthumanism should not become another metanarrative of technological progress, but rather a framework for critiquing our assumptions about who ‘we’ are. The impossibility for humans to ever truly move beyond the human should not stop us from trying.

While popular culture is becoming more posthuman, especially in terms of how it treats its others, so is the academic culture that increasingly seeks to interpret it. This can be seen in the emerging ‘posthumanities’, or, more specifically, posthumanist cultural studies. The cultural studies (or critical and cultural theory) approach, considered by Herbrechter as a catalyst for the increasing interdisciplinarity seen in academia, ‘takes advantage of the newly “discovered” readability of the entire world [invited by postmodernism], which is seen as proof of its “constructedness” and “arbitrariness”. On the other hand the democratization of culture and cultural change became cultural studies’ main objective’.[12] This process of the democratization of culture, reading it from perspectives based on the constructed and arbitrary nature of language, has paradoxically resulted in both an increased division of cultural studies into multiple disciplines, and the establishment of cultural studies as its own detached discipline. It has also initialised a new search for the source of meaning, particularly in the humanities. Often the result of this process is the establishment of a new canon, or of a ‘trendy’ cultural studies that prioritises the latest popular culture. For Herbrechter, the task for a ‘posthumanist’ cultural studies would instead be ‘in coming to terms with the loss of meaning and loss of reference in culture’.[13] It is here, within a posthumanist framework, that the mashup can best serve as a useful cultural object.


Monsters, which fill the roles of both inhumans and superhumans in human culture, are central figures in posthumanist theory. Contemporary monsters are often interpreted as the breakdown of a natural order, and as such the monster is ‘the bodily incarnation of difference from the basic human norm’.[14] It thus traditionally forms the limit of what is defined as normal or transgressive.[15] Where the nineteenth-century monster often points to a geographical and physical other, the twenty-first-century monster signifies the posthuman breakdown of the unified self, and of the ‘other’ within.[16] For scholars like Michel Foucault and Donna Haraway, monsters are the site where the very concept of the human collapses.[17] This collapse is not a binary opposition, delineating where contemporary monster narratives diverge or detract from unifying concepts of the self. Instead, as an examination of neo-historical monster mashups can help demonstrate, the ‘othering’ of identity through fiction and humour in present-day monster texts allows for the creation of an ‘excentric’ space:[18] neither wholly at the centre of power and the normal nor entirely on its margins. Now more than ever, the creators and audiences of these cultural objects (many with degrees in literature and history themselves) are aware of the academic discussion surrounding the figure of the monster. Neo-historical monsters carry the accumulated baggage placed on these nineteenth-century monsters by more than a hundred years of critical examination, but they also create space for a re-interpretation of this baggage.

What does posthumanism and the collapse of binary oppositions mean for the monster? On the surface, it means that the pleasure/horror response that the monster generates in the reader becomes unbalanced. With the advent of the twenty-first century, the horror of the vampire and of Gothic itself have been weakening dramatically, largely because, as Fred Botting puts it, ‘the use of horror relies on an increasingly fragile and insubstantial opposition between human and Gothic monster’. As Herbrechter highlights, this also works towards posthumanism’s goal of deconstructing the human:

The entire ghostly ontology (or hauntology, following Derrida, 1994b) suddenly visualises how ‘teratology’ – the creation of monsters, the representation of monstrosity, inhumanity, animality, objectification, fetishization, but also spiritualization and religion – can be used to inscribe and uphold a system of differences and hierarchies, supported by a mystical notion of human ‘nature’ with its insistence on uniqueness and exceptionalism – a ‘device’ which sanctions and perpetuates processes of inclusion and exclusion.[20]

In other words, as the border between human and other becomes ever more blurred, the same monsters that were used to uphold a humanist hierarchy can also be used to rethink such a system. Posthumanism (and contemporary theory) conceives of a new way of looking at the monster that is linked to twenty-first-century conceptions of identity and global culture. If posthumanism ‘emphasizes the complexity and interrelatedness of human and nonhuman forms of agency’, as Adrian Franklin suggests, the imagination of otherness becomes vital. If the nonhuman is central to our understanding of the human, not only as our opposite, but as something that also shapes us in return through various complex processes, we would do well to re-think the place of nonhuman figures (like the monster) in our cultures and our politics.

In exploring how monster mashups create these parallel discourses and contradictory affiliations, I hope to provide one answer for why these monster narratives have become so prevalent in twenty-first-century culture, as well as how they reformulate nineteenth-century humanist ideas to fit present-day posthuman perspectives. For Herbrechter, the ‘entire effort of posthumanist critical and cultural theory […] goes into the construction of a post-realist and post-phenomenological form of hermeneutics and a post-subjective form of agency’.[22] All of these concepts (realism, phenomenology, subjectivity) are centred in classical humanist ideology. By combining texts from the humanist nineteenth century with posthuman figures and forms, the neo-historical monster mashup is able to directly interrogate this ideology. Not all neo-historical monster mashups can strictly be considered posthuman at a narrative level, but posthumanism represents the cultural context in which these texts have gained popularity. As I will demonstrate in part two of this post, the form and distribution of many neo-historical monster mashups further argues for their status as ‘posthuman’ texts. In this way I will be using posthumanism as a lens through which to read monsters.

Screencap from Cole Drumb’s short film ‘PostHuman’

[1] For an extensive look at this definition of posthumanism, see Judith Halberstam and Ira Livingston, ‘Introduction: Posthuman Bodies’, in Posthuman Bodies, ed. by Judith Halberstam and Ira Livingston (Indianapolis: Indiana University Press, 1995); N. Katherine Hayles, How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics (Chicago: University of Chicago Press, 1999); Chris Hables Gray, Cyborg Citizen: Politics in the Posthuman Age (London: Routledge, 2001); Herbrechter, Posthumanism.

[2] Stefan Herbrechter, Posthumanism: A Critical Analysis (London: Bloomsbury, 2013), p. 18.

[3] Cf. Marshall McLuhan, Understanding Media: The Extensions of Man (New York: McGraw Hill, 1964).

[4] Theorists I would classify as transhumanist (whether in a utopian or dystopian sense) include Hans Moravec, Mind Children: The Future of Robot and Human Intelligence (Cambridge: Harvard University Press, 1988); Francis Fukuyama, Our Posthuman Future: Consequences of the Biotechnology Revolution (New York: Farrar, Straus and Giroux, 2002); Andy Clark, Natural-Born Cyborgs: Minds, Technologies, and the Future of Human Intelligence (Oxford: Oxford University Press, 2003).

[5] See the concept of ‘working through’ humanism in Neil Badmington, ‘Theorizing Posthumanism’, Cultural Critique, 53 (2003), 10–27. Also Fredric Jameson, Archaeologies of the Future: The Desire Called Utopia and Other Science Fictions (New York: Verso, 2005).

[6] Key twenty-first century texts that contribute to this ‘critical’ and philosophical school of posthumanism include Posthumanism, ed. by Neil Badmington (New York: Palgrave, 2000); Elaine L. Graham, Representations of the Post/Human: Monsters, Aliens, and Others in Popular Culture (Manchester: Manchester University Press, 2002); Neil Badmington, Alien Chic: Posthumanism and the Other Within (London: Routledge, 2004); Cary Wolfe, What Is Posthumanism? (Minneapolis: University of Minnesota Press, 2009); Herbrechter, Posthumanism; Rosi Braidotti, The Posthuman (Cambridge: Polity Press, 2013).

[7] Steven Best and David Kellner, The Postmodern Adventure: Science, Technology, and Cultural Studies at the Third Millennium (London: Routledge, 2001), p. 195.

[8] Herbrechter, Posthumanism, p. 3.

[9] Esther Peeren, Intersubjectivities and Popular Culture: Bakhtin and Beyond (Stanford, CA: Stanford University Press, 2008), p. 1.

[10] Cf. Ziauddin Sardar, Postmodernism and the Other: The New Imperialism of Western Culture (London: Pluto Press, 1998).

[11] For a deeper analysis of this phenomenon, see Badmington, Alien Chic: Posthumanism and the Other Within.

[12] Herbrechter, Posthumanism, p. 143.

[13] Herbrechter, Posthumanism, p. 144.

[14] Rosi Braidotti, ‘Mothers, Monsters, and Machines’, in Writing on the Body: Female Embodiment and Feminist Theory, ed. by Katie Conboy, Nadia Medina, and Sarah Stanbury (New York: Columbia University Press, 1997), pp. 59–79 (p. 62).

[15] See Fred Botting, Limits of Horror: Technology, Bodies, Gothic (Manchester: Manchester University Press, 2008).

[16] This is not to say that nineteenth-century texts cannot also be read in this way, but in the twenty-first century this is the norm rather than the exception. See Donna J. Haraway, ‘A Manifesto for Cyborgs: Science, Technology, and Social Feminism in the 1980s’, in Feminism/Postmodernism, ed. by Linda J. Nicholson (New York: Routledge, 1990), pp. 190–233; Judith Halberstam, Skin Shows: Gothic Horror and the Technology of Monsters (Durham, NC: Duke University Press, 1995); Badmington, Alien Chic: Posthumanism and the Other Within; Andrew Hock-soon Ng, Dimensions of Monstrosity in Contemporary Narratives: Theory, Psychoanalysis, Postmodernism (New York: Palgrave, 2004); Wolfe, What Is Posthumanism?.

[17] See Michel Foucault, Abnormal: Lectures at the College De France  1974 1975 (London: Verso, 2003); Haraway, ‘A Manifesto for Cyborgs’.

[18] See Linda Hutcheon, The Politics of Postmodernism (London: Routledge, 1995), p. 5.

[19] Fred Botting and Dale Townshend, Twentieth Century Gothic: Our Monsters, Our Pets, Gothic: Critical Concepts in Literary and Cultural Studies, 2004, p. 4.

[20] Herbrechter, Posthumanism, p. 29.

[21] Adrian Franklin, ‘Posthumanism’, ed. by George Ritzer, The Blackwell Encyclopedia of Sociology (Oxford: Blackwell, 2007), 3548–50 (p. 3548).

[22] Herbrechter, Posthumanism, p. 13.

Approaching Posthumanism and the Posthuman

10361037_362677803934481_7106296992558793837_nAs I write this post I’m sitting at Starbucks in Amsterdam Schiphol Airport, waiting for my flight to Switzerland to start boarding. I’ll be at the Approaching Posthumanism and the Posthuman conference in Geneva from 4-6 June, presenting a paper on monsters in remix culture, mingling with the other international attendees, and listening to what promises to be a lot of interesting papers. The conference website describes the event as follows:

The aim of this conference is both to explore the multiple ways in which posthumanism in its various configurations questions, complicates, destabilizes, and “haunts” humanism and the human, as well as to discuss theoretical approaches to posthumanism and/or the posthuman. In addition to inhabiting a wide range of literary periods, genres, and media, posthumanism can also be said to blur the seemingly well-defined borders between humanities disciplines, lending itself to interdisciplinary approaches involving literary and cultural studies, media studies, animal studies, and fields like the digital, medical, and environmental humanities, as well as drawing from multiple theoretical frameworks such as feminism, gender studies, queer theory, race theory, disability studies, postcolonial studies, psychoanalysis, and deconstruction.

On June 6th there’s also a PhD workshop with each of the keynote speakers. I’m hoping it will be a productive three days.


My paper (which I’m still putting the finishing touches on) is called ‘Cannibalising History and Reanimating the Monster in Contemporary Remix Culture’, and will hopefully provoke some interesting discussion. Here’s the abstract:

This examination of revisionist history and remix culture in present-day popular narrative focuses on the current prevalence of monster mashups: twenty-first-century parodies and pastiches of nineteenth-century Gothic across various media. Examples include the recent novel-as-mashup craze (beginning with Pride and Prejudice and Zombies in 2009), the Showtime TV series Penny Dreadful (2014), and the crypto-zoological portrait art of Travis Louie. Drawing on familiar time periods, places, and people, these narratives enable audiences to see the past as something playful and malleable, and are part of a wider ‘neo-historical’ reformulation and appropriation of the past in popular culture. In this paper, I explore why these mashups are so prevalent in twenty-first-century culture, and how they reformulate nineteenth-century humanist ideas to fit present-day perspectives on identity, memory, and history. I also suggest how this phenomenon exists at the centre of emerging tensions between posthumanism and humanism, currently theorised by movements like new materialism.

The impulse to move ‘beyond’ the classical humanism and humanities potentially creates a number of problems. How can we imagine something completely outside the human, when our entire experience is framed in human terms? And how do we safeguard against creating either a dangerously narrow or a uselessly broad definition of the human in our attempts to outline its opposite? Using a past that is technically both unalterable and behind us to move forward is a complicated endeavour, particularly in a time so obsessed with declaring that past dead and buried. Naturally resistant to such binary conceptualisations (human/inhuman, present/past, etc.), monster mashups project present-day multiplicities of identity and history onto the more stable fictions of the past. They create wilfully ‘false’ ruptures in history and subtly incorporate those ruptures into public memory, allowing readers to actively view and shape present perspectives through the lens of past ones.

In any case it’s my last conference presentation of the 2014-2015 academic year – it will be a relief to get back to my thesis next week. I’ll post a copy of my presentation slides here once I get back, and in the meantime you can follow my conference experience on Twitter.

[EDIT 07/06/2015: you can now find a copy of my slides at the link below, in PDF form, or on]

Approaching Posthumanism and the Posthuman

Victorian Monsters? Strategies of Appropriation in the Neo-Victorian Mashup

Octopus Portrait, © Yumiko Utsu, from the Victoriana: The Art of Revival exhibition
Octopus Portrait, © Yumiko Utsu, from the Victoriana: The Art of Revival exhibition

This post originally appeared on the Victorianist, the postgraduate blog of the British Association for Victorian Studies, on 18 May 2015. It is reposted here with the kind permission of the editors.

I should probably preface this post by admitting that I’m not a real Victorianist. The Victorians were one of my undergraduate passions, and I continued to read and write all about them during my MA, but somehow I was always more interested in how we speak about the Victorians today than in how they actually spoke to themselves or to us. It was the fantasy of the Victorians that I found most intriguing. For the purposes of today’s post this works out well, because although the texts and subcultures I’m currently researching are often set in the nineteenth century, borrowing Victorian politics and aesthetics, they aren’t really Victorian either.

Specifically, I’m talking about the monster mashup, in this case the kind that appropriates objects, texts and contexts from the long nineteenth century and combines them with a very twenty-first century monster culture. These mashups come in many flavours, and can be found in virtually every artistic medium. You’ve got computer and console games like Fallen London or The Order: 1886. There are monster mashups in film and television, like Van Helsing (2004) and Showtime’s Penny Dreadful (2014). They’re also in the fine arts, and a rich selection of monster mashups found themselves displayed at the recent Victoriana: The Art of Revival exhibition in 2013.

You’ll also find monster mashups, perhaps more predictably, among the ranks of comics and graphic novels – consider Alan Moore’s The League of Extraordinary Gentlemen (1999) or Pinocchio, Vampire Slayer (2009). And of course there are novels, like Kim Newman’s Anno Dracula (1992|2011) or Cherie Priest’s Boneshaker (2009). Arguably the best-known monster mashup in novel form is the ‘novel-as-mashup‘, popularised with 2009’s Pride and Prejudice and Zombies and continuing with such groan (or grin) provoking titles as Wuthering Bites (2010) and Grave Expectations (2011). These mashups lift the very words, sentences, and chapters from the texts they appropriate, changing a word here, a paragraph there to create a new (if ultimately very similar) text. From lowbrow to highbrow, drama to comedy, there’s a monster mashup for everyone.

'Mr. Darcy watched Elizabeth and her sisters work their way outward, beheading zombie after zombie as they went.'
‘Mr. Darcy watched Elizabeth and her sisters work their way outward, beheading zombie after zombie as they went.’

The targets of these mashups aren’t exclusively from the nineteenth century, but an overwhelming number have thus far turned to the Regency and Victorian eras of Britain’s literary history for their source material. Copyright laws are no doubt partly responsible for this, as is the fact that we’ve got so much physical and visual material to draw on from the nineteenth century onward. The public education system is another likely culprit, as the most popular mashups (and the ones that attract the most media attention) tend to involve the classics of art and literature that most children in the Anglo-American world are introduced to during their early education. These are also the texts that have been kept alive by a seemingly endless series of adaptations, whether on the stage, by the BBC, or in cinemas.

A few weeks ago one of my fellow Cardiff PhDs, Daný van Dam, shared a post on Gail Carriger’s ‘Parasol Protectorate’ series (2009-2012), another monster mashup set in Victorian London. She wrote the following about the series’ Victorian appropriations:

Like many other neo-Victorian novels, Carriger’s books return not so much to the Victorian period and its history as to contemporary ideas about the Victorians, projecting present-day concerns upon an earlier period.

The precise nature of the relationship between neo-Victorian fiction and the past it references is something neo-Victorian studies is very interested in. In her book History and Cultural Memory in Neo-Victorian Fiction, Kate Mitchell puts the situation this way:

‘The issue turns upon the question of whether history is equated, in fiction, with superficial detail; an accumulation of references to clothing, furniture, décor and the like, that produces the past in terms of its objects, as a series of clichés, without engaging its complexities as a unique historical moment that is now produced in a particular relationship to the present. […] Can these novels recreate the past in a meaningful way or are they playing nineteenth-century dress-ups?’ Kate Mitchell, History and Cultural Memory in Neo-Victorian Fiction: Victorian Afterimages (New York: Palgrave Macmillan, 2010), p. 3.

With the monster mashup, answering this question is usually fairly straightforward: this is clearly a case of dress-up. In appropriating historical texts and contexts, these overtly fantastical monster mashups don’t necessarily seek to restore or revise the past, but rather to bring it back to life as a new text, and in a new context. They are twenty-first century texts in a Victorian coat. Regardless of their apparent superficiality, these kinds of creations and discussions are important in postmodern culture. Dress-up and performance serve their own purposes, and nostalgia can be an end as well as a means. 

Screenshot from Failbetter Studios' browser-based game 'Fallen London'.
Screenshot from Failbetter Studios’ browser-based game ‘Fallen London’, which allows you to play as a citizen of this monstrous city.

Postmodern theorist and critic Fredric Jameson has frequently returned to the subject of historicity and nostalgia in his work, often in conjunction with utopia. Both nostalgia and utopia, he argues, paradoxically evoke a kind of perpetual present by fetishising either the past or the future. Unfortunately, both are doomed to creative and subversive failure – nostalgia because its narrative of the past ultimately only serves to circumscribe the present, and utopia because its totalising narrative of the future inevitably morphs into dystopia. It is the failed deployment of these two elements that has resulted in postmodernism’s stagnation or end of history.

Nevertheless, Jameson continues to pursue these twin impulses of utopia and nostalgia, aiming to contribute to:

[T]he reawakening of that historicity which our system – offering itself as the very end of history – necessary [sic] represses and paralyzes. This is the sense in which utopology revives long dormant parts of the mind, organs of political and historical and social imagination which have virtually atrophied for lack of use, muscles of praxis we have long since ceased exercising, revolutionary gestures we have lost the habit of performing, even subliminally.

For Jameson, in other words, though nostalgia and utopia are both doomed to failure and stagnation, the urge to imagine, to fantasise, and to create using these impulses remains vitally important. In this sense the creation of history-saturated fantasies is much more for the sake of present-day culture than it is an homage to history. Neo-Victorian fantasies help keep both history and imagination alive in popular culture, giving them a much-needed stretching.

Dan Hillier, ‘Mother’ (2006). Altered engraving.
Dan Hillier, ‘Mother’ (2006). Altered engraving.

As a side effect of the way they ‘stretch’ history, monster mashups also manage to revitalise history, mythologise it, and even change it in a sense. These texts encourage discussion between disparate groups of people. They also force old texts into new contexts, revealing our historical and hermeneutical distance from (and closeness to) the old contexts. This recontextualisation of the Victorians can sometimes have productive results.

To give one example, these reality-blurring and genre-bending monster texts often draw attention to the constructed nature of the self, and the problems inherent in contemporary representations of identity and otherness. Monstrous others have stood in for racial, sexual, and social minorities for hundreds of years, but in the words of Judith Halberstam, in contemporary Gothic the monster is no longer totalising:

The monstrous body that once represented everything is now represented as potentially meaning anything – it may be the outcast, the outlaw, the parasite, the pervert, the embodiment of the uncontrollable sexual and violent urges, the foreigner, the misfit. The monster is all of these but monstrosity has become a conspiracy of bodies rather than a singular form.

In contemporary Gothic, monsters are us, and we are all monstrous. In any case, through this ‘conspiracy of bodies’, neo-historical monster mashups can call out cases of imperialism, colonialism, or patriarchy without singling out a particular minority victim. Monsters represent otherness, but not a particular Other. Symbolically they oscillate between the centre and the margins, endlessly deferred. Consider Travis Louie, for example, with his fantastical portraits of Victorians. These both call us to identify with the characters they depict and present those characters as alien. Louie has a whole series of these ‘Victorian cryptozoology‘ images as well, which evoke discourses of imperialism and colonialism.

© Travis Louie
© Travis Louie

Naturally this oscillation doesn’t automatically mean that using monsters in mashup texts is unproblematic. Specific monsters are still socially marked in different ways – the homoerotic male vampire, the sexy female robot, the lower-class zombie – but monsters do add a layer of mediation, a buffer between audience and story. Texts like these open discussions of otherness that might otherwise be met with resistance or increasingly negative accusations of ‘political correctness’. And, as always, imagining difference in the past potentially creates space for difference in the present. History and its cultural traces provide the foundations and reference points for today’s ideologies.

Roland Barthes has a great deal to say about the way history and tradition become myth. For Barthes, mythologies are formed to perpetuate an idea of society that adheres to the current ideologies of the ruling class and its media. Mashups, as part of the domain of popular culture, certainly contribute to the perpetuation of society’s myths (the nation, heterosexuality, gender, etc.). They are rarely subversive in the traditional sense, but because of their appropriative nature it is difficult for anyone to control which ideas and ideologies are communicated to audiences and readers. There is always ample room for divergent interpretation.

anno-draculaIn writing about the process of mythologisation, Barthes also refers to the tendency of socially constructed notions, narratives, and assumptions to become ‘naturalised’ in the process, or taken unquestioningly as given within a particular culture. Monstrous or fantastical history inherently resists such naturalisation, because it refuses to be taken entirely seriously, though certainly possible to politicise it. Monster mashups make history strange – or sometimes reveal the strangeness of history. Kim Newman has claimed that he initially decided to write Anno Dracula in response to Thatcherism and the rise of neo-Victorian political sentiment in the late 80s. This novel describes a Victorian England in which Dracula had succeeded in Bram Stoker’s novel, and come to rule over Great Britain. In this alternate history, which can be read as ironically similar to our own, Newman re-evaluates stereotypically ‘Victorian values’ as monstrous, ultimately showing that we often see what we want to see where the Victorians are concerned.

In a discussion of the Neo-Victorian graphic novels of Alan Moore, also extremely political, Jason B. Jones argues that what makes such mashups subversive is not their disregard for literary categories or forms, but their potential redefinition of our very identities and cultural spaces. He states: ‘[s]uch game playing foregrounds the extimate aspects of historical change, as something neither wholly external nor subjective’. In other words, texts that mix history and fiction while also playing with genre convention make the reader more readily aware of the constructed nature of even the most serious history. 


Roland Barthes and Spaces of Attunement

Conference header REVISED

Whereas this week I’m busy with preparations for two conference presentations at guest universities, at the end of March I was a passive observer at two separate sets of conferences, both at my very own Cardiff University. My department hosted the ‘Roland Barthes at 100’ conference, the School of Planning and Geography across the way held a ‘Spaces of Attunement’ symposium, and both ran over the same two days at the very end of March.

I was originally only registered for ‘Spaces of Attunement’, but because Neil Badmington, the organisor of ‘Roland Barthes at 100’, is my secondary thesis supervisor, I ended up spending some time there helping out. I even chaired my first panel, on Barthes and visual culture, where I got to hear two very different papers. Stella Baraklianou (from the University of Huddersfield) gave a presentation on the punctum in digital art and photography, citing work by Idris Khan and Eva Stenram. Freelance scholar Jayne Sheridan talked about the border between commercialism and art, using the Chanel N°5 commercial directed by Jean-Pierre Jeunet, ‘Train de Nuit’:

Though I heard many fine presentations during the two-day conference, the one that stuck out for me the most was Michael Wood’s opening keynote ‘French Lessons’, which I mentioned in last week’s post. Wood talked about many things, but primarily he was concerned with how even when we read Barthes well, when we read him outside of the French we misread him. Our reading may not be wrong, but we are missing something. For Wood one of the intervening factors in this misreading is the fact that in French, beauty is often more important than exactitude. Practically, this often means that French philosophers have a weakness for aphorism – they cannot resist the witty maxim. As I summarised last week, maxims are caricatures of language, and can’t be academically defended. The truth in a maxim is either too trivial to be ‘really’ true, or is not wholly true.

Wood used an example from Barthes’ Camera Lucida (1980), summarised in this old post by Michael Sacasas:

Barthes was taken by the way that a photograph suggests both the “that-has-been” and the “this-will-die” aspects of a photographic subject. His most famous discussion of this dual gesture involved a photograph of his mother, which does not appear in the book. But a shot of [failed assassin Lewis] Powell is used to illustrate a very similar point. It is captioned, ‘He is dead, and he is going to die …’ The photograph simultaneously witnesses to three related realities. Powell was; he is no more; and, in the moment captured by this photograph, he is on his way to death.

The idea that an object in a photograph is either dead or is going to die may be true, though exceptions could no doubt be found. If it is true, how much inherent meaning does it have? All living things die – this is not something that needs explanation. Rather than genuinely attempting revolution, the maxim is merely the platform upon which we can build the arguments and ideas we want to.

‘He is dead, and he is going to die …’

For Wood, though, this is the entire point of the maxim: it can be used for anything. Citing Adorno’s Minima Moralia (1951), in which he posits that the problem with philosophers is that they want to be right, Wood suggested that being right (or exact) is not so important in literature – at least not in the sense that many people try to impose upon it. Instead, literature expresses a love of arguments without wanting to win.

With that in mind, I trekked across campus to the lovely and imposing Glamorgan building for a fabulous lunch and a change of topic. The order of the day was a posthuman exploration of ‘attunement to the world in all its particularity, strangeness, enchantment and horror’. Suitably prepared for this experience by Wood’s defense of arguments without victories and questions without answers, I sat in on an animal studies panel that included Joanna Latimer on the idea of ‘being/living alongside’ as opposed to ‘being/living with’ nonhumans, Lesley Green on environmental humanities, apartheid, and the baboon problem at Table Mountain National Park, and Karolina Rucinska on transgenic animals and Enviropig. This was followed by a fascinating keynote by Mara Miele, cataloguing the EmoFarm project, an experiment on emotional response in sheep.

I wish my building was this imposing.
I wish my building was this imposing.

Before we closed off the day with a reception, we split into small groups for some discussion, which started off awkwardly but ultimately yielded some interesting ideas and connections. If I can find the time to post about any of these things at greater length, I will definitely do so. Each presentation gave me a lot to think about. For the moment, though, I should probably get back to my other deadlines. Until next week!


Of Apes and Angels

Image via 'Awesome and Oops'
Image via ‘Awesome and Oops’

“Humans need fantasy to be human. To be the place where the falling angel meets the rising ape.”
–Terry Pratchett, Hogfather (London: Corgi, 1997), p. 422

This blog has recently undergone a move from to a real domain, as well as a re-design that includes a new name – something more vivid and less technical than ‘Neo-Historical Monsters’. The new name, ‘Angels and Apes’,  is taken from one of my favourite quotes on the use and nature of fantasy, from one of my favourite authors. To get me in the mood for the holidays I was recently re-reading Terry Pratchett’s Hogfatherwhich is part of the extensive and excellent Discworld series. In it, Death (who speaks in all-caps) and his granddaughter Susan fight to save the Discworld equivalent of Father Christmas, because otherwise the sun will never rise again. In the novel’s climax, a sceptical Susan asks Death what would really happen if belief in the Hogfather died out. In the following – rather long – conversation, Death replies:


“Really? Then what would have happened, pray?”


They walked in silence for a moment.

“Ah,” said Susan dully. “Trickery with words. I would have though you’d have been more literal-minded than that.”


“All right,” said Susan. “I’m not stupid. You’re saying humans need… fantasies to make life bearable.”


“Tooth fairies? Hogfathers? Little-”


“So we can believe the big ones?”






“You make us sound mad,” said Susan. A nice warm bed…


[p. 422]

Though this is probably not specifically intended to be a posthuman quote, the two fit very well together. The universe would keep on existing without humans, but it would exist in a very different way – especially for us. We are creatures of experience and imagination. Everything in our world ultimately exists because we recognise it’s there; because we have decided it does in fact exist, and that it does so in a particular way. Our existence is, in fact, a kind of fantasy. With that in mind, imagining things beyond our current conception of ‘reality’ is a very important way for us to change that reality, and to push the boundaries of human experience.

This idea is a foundational part of my research. The idea that we create our own reality is what first drew me to the study of genre fiction, and it resonates with me on a deeper level as someone who embraces the postmodern philosophy that the most important questions are ontological rather than epistemological: so not ‘how did I come to be?’ but ‘who and what am I?’. The possibility of infinite imagination in identity creation is an important concept in things like revisionist mythmaking and afrofuturism, or re-writing the past to make space for different voices in the present. This is also a central question in posthumanism, which continuously tries to redefine the human from the outside in, ultimately rejecting the idea that a ‘perfect human’ can exist.

Angels and apes represent two very different human identities. One is part of classical and religious narrative, one is part of modern and scientific narrative. The angel Death’s comment about falling angels and rising apes in Hogfather is a reference to a famous paragraph from a study by playwright/anthropologist Robert Audrey:

We were born of risen apes, not fallen angels, and the apes were armed killers besides. And so what shall we wonder at? Our murders and massacres and missiles, and our irreconcilable regiments? Or our treaties whatever they may be worth; our symphonies however seldom they may be played; our peaceful acres, however frequently they may be converted to battlefields; our dreams however rarely they may be accomplished. The miracle of man is not how far he has sunk but how magnificently he has risen. We are known among the stars by our poems, not our corpses.

–Robert Audrey, African Genesis: A Personal Investigation into the Animal Origins and Nature of Man (New York: Dell Publishing, 1961), p. 354

Whether we identify as rising apes, falling angels, or something in between, it’s important that we keep on asking ourselves who we are and what we believe, and that we keep on imagining difference.

Unless of course we no longer want to grow as people, or as a species. Then we should definitely never write or read fantasy, especially not fantasy by Terry Pratchett.